Yocto Programming with VSCode: Difference between revisions

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See the table below for important details regarding the variables:
See the table below for important details regarding '''launch.json''' variables:


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''miDebuggerServerAddress''' || Must match the IP Address of the target device
|<code>miDebuggerServerAddress</code> || Must match the IP Address of the target device
|-
|-
|'''program''' || Must match the name of the binary generated by the the Makefile
|<code>program</code> || Must match the name of the binary generated by the the Makefile
|-
|-
|'''preLaunchTask''' || Must match the name of the task in <code>./vscode/tasks.json</code> in the following step
|<code>preLaunchTask</code> || Must match the name of the task in <code>./vscode/tasks.json</code> in the following step
|}
|}


= Example Project Source Code =
= Example Project Source Code =

Revision as of 16:35, 14 July 2021

VAR-SOM-MX8M-NANO - Yocto Programming with Visual Studio Code

Visual Studio Code (VSCode) is a powerful, modern code editor that can be used to develop and debug C/C++ applications on Variscite System on Modules.

This guide demonstrates how to create and debug a C++ application using VSCode on the VAR-SOM-MX8M-NANO.

Setup Host Computer Environment

This guide is tested using a fresh Ubuntu 20.04 installation.

Install Dependencies

$ sudo apt-get -y update
$ sudo apt-get -y install build-essential gdb gdb-multiarch cmake

Install VSCode

$ sudo snap install --classic code

Install VSCode Extensions

VSCode has a graphical interface for installing and managing extensions. To learn more, please see Using extensions in Visual Studio Code

For this guide, we will install the required extensions using the command line:

$ code --install-extension ms-vscode.cpptools

Install Yocto Toolchain

A toolchain is necessary for cross compiling applications. To install the toolchain, follow Variscite's Yocto Toolchain installation guide.

Create, cross compile, and run a new "Hello World" project

First, open a new terminal and configure the environment with the toolchain setup script:

$ source /opt/fsl-imx-xwayland/5.4-zeus/environment-setup-aarch64-poky-linux 

From the same terminal, create an empty project directory and open VSCode:

$ mkdir ~/var-hello-world
$ cd ~/var-hello-world
$ code .

Create a new file called main.cpp. This demo uses freopen to redirect stdout to /dev/console on the target device. This way we can see the output even when debugging remotely using GDB:

#include <iostream>

int main(int argc, char *argv[]) {
    FILE *fp;
    fp = freopen("/dev/console","w",stdout);
    printf("Hello, World!\n");
    fclose(fp);
    return 0;
}

Create a new Makefile to build hello.bin

all: main.cpp
	$(CXX) $(CXXFLAGS) main.cpp -g -o hello.bin
clean:
	rm -f hello.bin

Open a new terminal in VSCode by typing ctrl+shift+`. Your workspace should look similar to this:

Vscode-gdb-build.png

Run make in the new terminal

$ make

Send the file to the target device using SCP:

$ scp hello.bin root@<ip addr>:/home/root/

Run hello.bin on the target device:

# ./hello.bin 
Hello, World!

Remote Debugging with VSCode

After verifying hello.bin runs on the target device, we can now setup VSCode for remote debugging.

The working directory should currently have these files:

~/var-hello-world$ find
.
./Makefile
./main.cpp

We will add three files to the project:

var-build-and-debug.sh Generic script to build, deploy, and launch gdbserver
.vscode/launch.json VSCode file to configure debug settings. Runs var-build-and-debug in tasks.json
.vscode/tasks.json VSCode file to override or add new tasks. Calls var-debug-and-debug.sh prior to debugging.


Create var-build-and-debug.sh

First, add a generic script to build, deploy, and launch gdbserver. The script requires two arguments:

  1. TARGETIP: The IP Address of the target device
  2. EXE: The name of the executable, hello.bin in this example

In the end, tasks.json will run this script at the beginning of each debug session.

var-build-and-debug.sh:

#!/bin/bash
readonly TARGETIP="$1"
readonly EXE="$2"
readonly EXE_TARGET_DIR="/home/root"

# rebuild project
make clean; make -j8

# kill gdbserver on target
ssh root@$TARGETIP "sh -c '/usr/bin/killall -q gdbserver; exit 0'"

# send exe to target
scp $EXE root@$TARGETIP:${EXE_PATH}

# start gdbserver on target
ssh -n -f root@$TARGETIP "sh -c 'cd ${EXE_DIR}; nohup gdbserver localhost:3000 ${EXE}'"

Create launch.json

VSCode has a powerful built in debugger capable of debugging many programming languages. In this step, we will add a configuration for CPP debugging:

./vscode/launch.json

{
    "version": "0.2.0",
    "configurations": [{
        "name": "GDB debug",
        "type": "cppdbg",
        "request": "launch",
        "program": "hello.bin",
        "args": [],
        "stopAtEntry": true,
        "cwd": "${workspaceFolder}",
        "environment": [],
        "externalConsole": true,
        "MIMode": "gdb",
        "targetArchitecture": "arm64",
        "preLaunchTask": "var-build-and-debug",
        "setupCommands": [{
            "description": "Enable pretty-printing for gdb",
            "text": "-enable-pretty-printing",
            "ignoreFailures": true
        }],
        "miDebuggerPath": "/usr/bin/gdb-multiarch",
        "miDebuggerServerAddress": "192.168.0.136:3000"
    }]
}

See the table below for important details regarding launch.json variables:

miDebuggerServerAddress Must match the IP Address of the target device
program Must match the name of the binary generated by the the Makefile
preLaunchTask Must match the name of the task in ./vscode/tasks.json in the following step

Example Project Source Code